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In sound mind ps5 review
In sound mind ps5 review






in sound mind ps5 review

Overall, this space is large, but you spend time in each little area in order to move forward. I heaped praise on the first zone once again because it takes place in a general store filled with obstacles and puzzles to overcome. This emulates a linear feeling while still requiring you to explore the different zones, and works especially well at the beginning of the game, as showcased by intricate level design.

in sound mind ps5 review

You need each new tool to complete the next zone, with all the zones opening in a fixed order. This also plays into the way In Sound Mind progresses naturally. Also - and this coming from an admittedly terrible puzzle solver - the riddle challenges balance fairly well, with only the occasional solution being too obscure to decipher readily. At the same time, separating the building from the zones like this allows the player to choose between collecting stat pills to develop Desmond’s stealth and health or just chug through the story. Granted, this acts mostly as a distraction that rewards you with upgrades and new weapons. Inclusivity isn’t the problem here: It’s how In Sound Mind didn’t commit to its early successes. While nowhere nearly as aggressive as Resident Evil 8, In Sound MInd still takes strategy from Capcom‘s long-running horror franchise by starting strong and shifting to an ending that appeals to a general populous. Much like with the game’s early uneasiness, the visual style reverts to normal expectations, losing some of its luster. After a strong opening act, the visual tones generally return to what most horror expects: muted and dark. I don’t generally associate bright, almost neon colors with the horror genre, but In Sound Mind uses these vibrant tones to good effect - at least right away. Be ready to take unnecessary hits from enemies because you can’t pick up something quickly enough.

In sound mind ps5 review Pc#

This mechanical choice works well on a PC due to mouse precision, but it doesn’t fare well with joystick controls.

in sound mind ps5 review

This means that finding items is simple, but picking them up takes more time and effort. The game attempts to compensate for this by marking nearby items with icons. In these more frantic scenarios, picking up needed items proves far more frustrating than it should. However, in order to interact with anything, your tiny cursor must be precisely on the target. In terms of first-person shooters, the mechanics feel tight and responsive, even for a horror game. This segues well into how the game controls. This works to good effect until the final showdowns, where you have to attempt to solve the final puzzle while the boss constantly pursues you. Each zone sees you warding off the main boss rather than defeating it, instead finding ways to beat it by progressing through the zone. Creative Choicesīoss fights feel more like events, which initially takes the cake. They also complement the overall uneasiness that In Sound Mind initially does so well. In the first zone, these puzzles bring nice variety to the formula. These puzzles include collecting dolls to fill a dollhouse and redirect power to specific locations as well as the occasional escape scenario.

in sound mind ps5 review

When you enter a patient’s mind, which I here refer to as a “zone,” you encounter many different types of puzzles to move forward.








In sound mind ps5 review